Welcome to the pages of UmaiUme – Unified modding application interface for Unity-made eroge!
In Japanese, umai ume would denominate some kind of a delicious apricot. This is a beautiful and a perfect name for our project.
UmaiUme is an effort to create a solid, simple and generic solution to work with any game made for Unity Engine. The package includes various tools created by the HF community, like ReiPatcher, UnityInjector and SB3Utility(GUI+Script). To glue all the tools together there is the true core of UmaiUme – mod package manager.
In addition, not only does UmaiUme provides the tools, but documentations, guides and utilities for the developers and basic end-users alike.
The tutorials cover all the base tools used by UmaiUme, like ReiPatcher, UnityInjector, Mono.Cecil and SB3Utility(G+S). Even if you are not a mod developer, you might still enjoy step-by-step guides for tools found in UmaiUme base.
Not any game can be edited efficiently by the base tools alone – sometimes more specific or more advanced tools are needed.
This is why extendibility is the true philosophy behind UmaiUme.
UmaiUme does the tedious task of processing and managing mods. Everything else – installation, configuration and removal – is made to be fully editable by anyone.
To support basic modding for any game, UmaiUme is bundled with a generic plug-in patching modules. However, real power-users and developers can make their own custom modules to handle game-specific or advanced mod and plug-in installation.
UmaiUme is still in development.
Here is a nice progress bar (roughly) specifying the progress:
To see more exact news concerning the development, visit the Dev news page.